Spine Pro Character Rigging & Reusable Animation System
I have layered PSD/AI 2D characters and need a Spine Pro expert to create a reusable master skeleton and animation library. Rig the characters so that one set of animations (idle, walk, run, jump, sit, wave, push, climb, swim, dance, attack, lying, singing etc.) can be applied to all current and future characters without reanimating them. Future characters should only require replacing the artwork while keeping the same skeleton and bone names. Deliver the editable Spine project, skeleton JSON/binary, atlas, textures, and documentation explaining how to add new character skins. Please apply only if you have experience building reusable Spine rigs for multiple characters.
The same can be done with After Effects+DUIK
Adobe After Effects + DUIK Reusable Character Rig
The After Effects + DUIK expert to create a reusable master character rig with a library of animations (idle, walk, run, jump, sit, wave, etc.). All future characters should reuse the same controller structure so only the artwork needs to be replaced, not the animations. Deliver the editable After Effects project, DUIK rig/controllers, organized compositions, and instructions for adding new characters. The solution must be designed for long-term reuse across many different characters.
Your bid price is final. Your output JSON and PNGs should work in my custom animation software.